Friday 20 May 2011

product evaluation

Product Evaluation
We are very pleased with the outcome of our project, and feel that we have designed and created a product which could be very beneficial to young deaf and hard of hearing children to improve their communication skills.
The product contains a broad range of high quality images, with little repetition, keeping the user entertained throughout the product. The Animation accurately represents the individual Sign language based on our research and reference.

We are happy that we got a test feature which allows users to challenge themselves and find out how much they have learnt from the product. Although the test features only one question for each category, the functionality shows that more questions and categories could be created for a larger product.
We completed everything we set out to do and feel we met our aims and objectives successfully.

What would we do different:
If we were to carry on with this project there would be several changes and additions that we would make to improve the quality and fun within the product. In no particular order we would:
·         Create a customize section where by you can interchange colour scheme’s within the overall layout.  And also change and create viewport backgrounds. This makes the experience more personal to the user.
·         Create a female signing avatar so it is more gender friendly. Perhaps with a lot more time an area could be developed were you customize your own characters similarly to a Mii character on the Wii console.
·         I would rig the model better around the arms as there is some mesh distortion around the armpit regions during specific movements as mentioned within evaluation
·         Add more categories for the basics of sign language. Categories would include subjects such as colours, household items, questions, numbers and time.
·         Make the Test section larger by adding a “sentence build” section.
·         Add extra morph targets such as smile, sad and surprised  expressions
·         Animate the sign language that represents the introducing paragraph.
·         Spend more time sculpting the face to create more definition within the nose and ears bringing the character to life.
·         Create a score page at the end of the test section that calculates how many questions were wrong and right. Getting a score gives the user a reason to beat it and do better.

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